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Water (and lava) levels are adjustable.Map size can be artificially restricted by controlling the camera, preventing units from entering "off-screen" terrain or building there. Maximum map size will be fixed at 256 x 256 and sizes of 32 to 256 are available. Doodads such as traps can be freely added to any tile set. The terrain textures can be blended, so that a jungle can smoothly transition into a desert. Terrain can be mixed and matched you can define your own tile set in the editor.A few new ones will also be available, such as a new Shattered City tile set.
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With Patch 1.4.0, modders can now use actor cheats to create and manipulate actors on the fly while running a test map from the editor. You may choose to fully understand all other tutorials. You need a basic understanding, what "Actor" means (SC2-Editor). Actor cheats This tutorial is not needed in the beginning. Data Module In this tutorial, we will go over ways to modify existing data including modifying unit health, armor, starting energy, adding and removing existing abilities to units, and modifying weapon firing rates and damage. You need to buy SC2 to publish Maps or Mods.
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Publishing If you want to play your map online with other players, or if you want others to be able to use your mod in their maps, it must be published to. Trigger Module Learn to use the Trigger Module by creating Triggers to handle victory, defeat, and scripted in-game events. Terrain Module Our first map making tutorial introduces you to the ins and outs of the StarCraft II editor’s terrain module. It is strongly recommended to start with these tutorials before you want to create your own Map (or Mod). Blizzard created a tutorial, which will create a new Map from the scratch. To fully understand the SC2-Editor, you will need time and basic programming skills (IF. Blizzard, us. () Blizzard Tutorials: Getting started